


Here you have the armor moving with the mob. If you want to the armor move with the mob, you need to move in the timeline the armor parts to their corresponding mob parts. Crouch, Press L2 on the horse and give it the armor 2.

Then enter the part/s corresponding to the amour part you want: arms and body for chestplate, legs and body for leggins, legs only for boots and head only for helmet. explore origin none Base skins used to create this skin find derivations Skins created based on this one Find skins like this. The "layer_1" named images contain the textures of the boots, chestplate and helmet. the "layer_2" images contains the leggings textures.įor the trick you need to go to workbench and then go to "create a single art from a mob or special block" an put human or a mob with the same scale of the human and go to browse texture and then open the image depending the armor part you want to add, layer_1 if you want chestplate, boots or/and helmet or layer_2 if you want leggins. mine 21429 imator 411 armor 212 my 115888 skin 1 underarmor 7 effect 311. Quite a shame, imo, would've been cool to see doggos in spangly golden platemail but very understandable why it's not in the game.I know a trick in mine-imator that lets you add armor to mobs.įirst you need to download or extract the minecraft data and go to the textures folder, there go to models and then to armor. give Permission level required 2 JE only 1 BE only Restrictions Cheat only BE only Gives an item to one or more players. For the option in the teacher menu, see Teacher Menu Give. To put it bluntly, you've probably seen armour on every mob that can visually display it, armour stands not really being included in that. English Commands/give < Commands Sign in to edit 'Give' redirects here.

This is a Mine-imator rig I made a while back to test what I could do. You can give armour to pretty much any mob in the game and the armour stats will get stacked but it won't show unless they're a very human-like mob. Create free Minecraft mobs with Tynkers Minecraft editors. I think they removed AI's from Giants back in 1.13. Entities that can use any item as a melee weapons if in the main hand (except skeletons with bows, they'll shoot instead of whack you with it):
